Click the Bake button, then we’ll see a blue navigation area: Finally, add the Nav Mesh Obstacle component to all obstacle objects, and tick the Carve checkbox of them. Next, go to the Bake tab, set the Agent Radius to 0.3. Set the Navigation Area of obstacles as Not Walkable. Open the Objet tab, then select all Brick objects and obstacles and tick the Navigation Static checkbox. Open the navigation window (Window -> AI -> Navigation). We use the Unity NavMesh system to accomplish the navigation of our character. These plain Cubes plays the role of obstacles. You can first make a grid of 20x20 bricks in the scene, and then delete some bricks and insert plain Cubes into those holes. You can download the sample scene I made or build it by yourself. Adjust the scale of this sprite so that let it covers Brick just look like this: Set the rotation of this sprite as (90, 0, 90), and adjust the position along the Y-axis as 0.51 so that let this sprite is a little above Brick. Please don’t forget to download and import except that you want to manually slice sprites from this sprites sheet by yourself.ĭrag the TileUnknown sprite onto the Brick object. Download below two files and import them into the Textures folder: Next, we need to draw a texture on the surface of Brick. Preparing the Brick PrefabĬreate a Cube object in the sample scene, name it Brick and make it to a Prefab. When the character steps on a brick, if there is a mine under the brick, the character stops walking and the health value decreases by one, otherwise, the number of mines around the brick is displayed above the brick.įirst, create a new 3D project named “Minesweeper3D”. When the user touches a brick, the character will move to there. In our scene, there is a character standing in a plane, which is built on multiple bricks. However, in this tutorial, we are going to make a 3D version. There are many variations of this game exist on many platforms. The objective of the game is to clear all hidden “mines” on a board without detonating them. Minesweeper is a classic single-player puzzle game. Make sure your flags are correctly placed, if not, you might detonate a mine.In this tutorial, we are going to try to build a 3D Minesweeper game in Unity. It is very useful since it is much quicker than uncovering all individual squares. The Middle Mouse Button will clear the surrounding squares if the right number of squares is already flagged. The uncertain tag can be useful when you are puzzled about the positions of mines. Clicking the button twice will set it as being uncertain (by placing a question mark on it). The Right Mouse Button will mark a square as containing a mine (by placing a red flag on it). Note: Left Mouse Button clicking a flagged square is safe and does nothing. For each square ( excluding edge and corner squares), there are eight neighboring squares. If there are mines nearby, a number will appear showing how many neighboring squares contain mines. If there is not a mine under the square, the square is cleared and if there are no other mines nearby, the square will disappear including any nearby squares without mines. If there is a mine there, it will detonate, and the game will be over. To play KMines, you need to use the mouse and its three buttons to uncover or to flag the squares (with two-buttoned mice, clicking the Middle Mouse Button is generally achieved by simultaneously pressing the Left Mouse Button and the Right Mouse Button buttons).Ĭlicking the Left Mouse Button on your mouse will uncover a square. Objective: Locate all the mines hidden on the minefield. Generated from the latest version of the development branch. Get involved and help us make them better! These versions are intended for testing purpose. KMines Windows installers are also available to download from the binary-factory.
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